Proceedings of the ACM on Human-Computer Interaction (PACM HCI), Volume 9, Issue 5 • 2025

iBreath: Usage of Breathing Gestures as Means of Interactions

Mengxi Liu (German Research Center for Artificial Intelligence (DFKI), Kaiserslautern, Germany), Daniel Geißler (German Research Center for Artificial Intelligence (DFKI), Kaiserslautern, Germany), Deepika Gurung (German Research Center for Artificial Intelligence (DFKI), Kaiserslautern, Germany), Hymalai Bello (German Research Center for Artificial Intelligence (DFKI), Kaiserslautern, Germany), Bo Zhou (German Research Center for Artificial Intelligence (DFKI) and University of Kaiserslautern-Landau (RPTU), Germany), Sizhen Bian (German Research Center for Artificial Intelligence (DFKI), Kaiserslautern, Germany), Paul Lukowicz (German Research Center for Artificial Intelligence (DFKI) and University of Kaiserslautern-Landau (RPTU), Germany), Passant Elagroudy (German Research Center for Artificial Intelligence (DFKI), Kaiserslautern, Germany)

BreathingBio-impedanceUser experienceActivity recognitionWearablesHands-free interactionGesture recognitionLab study

Highlights

  • Breathing gestures detected via bio-impedance with event-level accuracy >93% and time-step accuracy >95%
  • Gestures studied: single, double, triple clicks and SOS; single click preferred, triple click disliked
  • Users learn new gestures in ~50 seconds (five guided trials); median gesture durations 3.5–5.3 s
  • User-dependent model (14 training trials, ~140 s) achieves >90% precision/recall; user-independent >85%
  • Hardware: AFE AD5941 + nRF52840, 100 kHz, 50 mV stimulus, 20 Hz sampling; two electrodes under armpits
  • Post-processing with low-pass, front-follows-back, and majority-rule strategies improves predictions
  • Cost-effective prototype (~USD 40), Bluetooth streaming; magnitude channel more informative than phase
  • Design guidelines address electrodes, sensing parameters, model choice, and interaction design
  • Robust across sitting, lying, and walking; data augmentation improves user-independent generalization
  • Potential applications include assistive tech, sterile or discreet environments, and wearable control

Abstract

iBreath is a wearable system that detects discrete breathing gestures for hands-free interaction using upper-body bio-impedance sensing. The system models changes in impedance caused by lung volume variations and recognizes gestures such as single, double, triple clicks and a custom SOS through a lightweight neural network with data augmentation and post-processing. Two lab studies (n=34) evaluate robustness and user experience across sitting, lying, and walking. Time-step accuracy exceeds 95% and event-level accuracy exceeds 93% in cross-validation. Users learn new gestures quickly (about 50 seconds for five guided trials) and report low mental, physical, and temporal demand. User-dependent models trained with 14 trials reach over 90% accuracy, while user-independent models trained on data from 21 participants exceed 85%. Participants prefer single-click gestures and dislike triple-clicks; median gesture durations are 3.5–5.3 seconds. The paper contributes a low-cost hardware prototype (~$40), a gesture recognition pipeline, evaluations, and eight design guidelines for bio-impedance-based breathing interaction.

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